THEORY AND PRACTICE
Engagement in Video Games
Brief 02
One of the differences between game
and film narrative is that film narrative is not generally designed to be
interactive with the audience and it's main goal is to keep viewers interested
and lead them further into the story the more you watch the more you get to learn,
and though many games are similar in they scene that the further into the game
the more you learn, it is due to your actions that will determine if you can
progress further as for a film you just have to watch to see what happens next
and don't need to do anything more. For games it is essential for them to be
interactive otherwise they would lose their purpose of being games. Some games
can sometimes go to far with their cinematic scenes, from my experience with
games it often gets a bit boarding and I just want to skip ahead to the next
level.
Films and games are quite different
with their narrative and how it is told. The only real difference is that with
both of them you usually have to participate with either watching or
interacting with them to find out more about the story. Film's selling points
are their story and how it's told, if people don't like the film then they
won't watch it so this is crucial that they get it right, where as games rely heavily
on their game play and how interactive they are. They have small areas of
cinematic scenes which are sometimes used more than their need to be but served
their purpose with revelling more of the story giving the player more than just
game play, depending on the type of game it is.
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